插件
致敬国产3A大作
名称 | 描述 | 来源 | |
---|---|---|---|
ALCPlugin | 动画压缩 | https://www.unrealengine.com/marketplace/en-US/product/animation-compression-library?sessionInvalidated=true | |
AnimToTexture | 动画数据转贴图 | https://github.com/Leroy231/AnimToTexture https://www.unrealengine.com/marketplace/en-US/product/city-sample | |
Arteries | A procedural modeling toolkit base on blueprint. | https://github.com/fullike/Arteries | |
Async Loading Scree | Allows you to configure a Loading Screen system in the project settings easily and automatically add a Loading Screen in your game whenever you open a new level. | https://github.com/truong-bui/AsyncLoadingScreen | |
Calliope | 蜂鸟 猜测是所有业务逻辑,有ai/map相关的 | Game Science自研 | |
ConsoleVariableManager | 自研 | ||
CustomLightSystem | 自研 | ||
DonAINavigation | 3D dynamic pathfinding system | https://github.com/VSZue/DonAINavigation | |
EditorCameraPosition | Simple tool that displays and sets camera position in editor viewport | https://github.com/zompi2/EditorCameraPositionUE4 | |
EditorDelegateSubsystem | Cameras | 可能是自研 | |
FSR 3.0 | FidelityFX Super Resolution 3.0AMD智能采样技术 | https://gpuopen.com/unreal-engine/ | |
GSAnimationKeyBlender | Game Science自研 | ||
GSCameraHelper | Game Science自研 | ||
GSDynamicSDF | Game Science自研 | ||
GSEditorActions | Game Science自研 | ||
GSEditorSceneViewExtension | Game Science自研 | ||
GSEditorViewCustom | Game Science自研 | ||
GSEngineExtent | Game Science自研 | ||
GSGameSettings | Game Science自研 | ||
GSInput | Game Science自研 | ||
GSInputDisplay | Game Science自研 | ||
GSPluginTableTool | Game Science自研 | ||
GSProceduralWorld | Game Science自研 | ||
GSReplaySystem | Game Science自研 | ||
GSSingletonApp | Game Science自研 | ||
GSSlateUtils | Game Science自研 | ||
GSUMGExt | Game Science自研 | ||
GSWorldBrowser | Game Science自研 | ||
Hephaestus | A Hybrid Texture Processor for Game DevelopmentRendering | Game Science自研 | |
HoudiniEngine | 该插件通过 Houdini Digital Assets 将 Houdini 强大而灵活的程序化工作流程引入虚幻引擎。艺术家可以在编辑器内以交互方式调整资产参数,并使用虚幻资产作为输入。然后,Houdini 的程序化引擎将“烘焙”资产,结果将在编辑器中可用,而无需烘焙。 | https://github.com/sideeffects/HoudiniEngineForUnreal | |
InstanceTool | Edit instanced static mesh directly in editor viewports | https://github.com/marynate https://www.unrealengine.com/marketplace/en-US/product/instance-tool | |
MM | Motion Matching | https://www.filmstorm.net | |
NiagaraTickManager | Game Science自研 | ||
NiagaraUIRenderer | Niagara UI Plugin adds Niagara Particle System Widget that allows you to render Niagara particle systems directly into the UI. The plugin supports sprite and ribbon CPU particles. It was tested on Windows and Android, but it should work fine on other platforms too. | https://github.com/SourySK/NiagaraUIRenderer | |
NodeGraphAssistant | Introduce new editor features that enable faster node graph creation | https://github.com/pdlogingithub https://github.com/pdlogingithub/UE4-Node-Graph-Assistant/blob/master/README.md | |
Prefabricator | Prefabricator extends the UE4 editor to help improve your level design workflow and save time | https://prefabricator.dev/ | |
SimpleCharts | This can be an easy to use chart plugin. You can use it completely through UMG, or you can use blueprints to update the chart at runtime. | https://www.unrealengine.com/marketplace/en-US/product/simplecharts | |
SpiderNavigation | A custom navigation system suitable for spiders It implements custom navigation system suitable for spiders. Navigation grid builds on floors, walls, ceilings. | https://github.com/rnixik/spider-navigation-plugin | |
Substance | Adds support for Substance (sbsar) textures | https://www.unrealengine.com/marketplace/en-US/product/substance-plugin https://helpx.adobe.com/substance-3d-integrations/game-engines/unreal-engine.html | |
TexAlphaDA | Addtive | ||
TFXGenCards | 依赖TressFX HairStrands | ||
TressFX | A implementation of AMD TressFX’s subset as plugin.、 海飞丝 毛发 | https://gpuopen.com/tressfx/ | |
TurboBuild | turbo building shaders | https://turbo.build/ 可能是这个 | |
UMGSpline | spline widget is used for drawing 2D lines, and the lines can be conveniently edited both in UMG editor and at runtime. | https://www.unrealengine.com/marketplace/en-US/product/umgspline | |
UnrealJS | Unreal.js is a plug-in which brings V8-powered JavaScript into Unreal Engine 4. | https://www.unrealengine.com/marketplace/en-US/product/unrealjs | |
USharp | USharp is a plugin for Unreal Engine (4.23) which allows for programming in C#. | https://github.com/pixeltris/USharp | |
WorldCreatorBridge | Transfer any terrain you created with World Creator over to Unreal, with a single click only. | https://www.world-creator.com/ | |
Wwise | Wwise 提供一应俱全的互动音频管线,能够帮您简化互动音频项目开发流程 | https://www.audiokinetic.com/zh/wwise/overview/ | |
XeSS | Intel(R) X (e) SS 实现了一项创新的帧率提升技术,该技术得到了 Intel(R) Arc(TM) 显卡和其他 GPU 供应商的支持。X (e) SS 使用 AI 深度学习进行升级,可在不降低图像质量的情况下提供更高的帧率。如需了解更多信息,请访问:https://github.com/intel/xess | https://github.com/GameTechDev/XeSSUnrealPlugin |